![]() Make sure you’re critical of everything you think you learn: it’s guaranteed to influence your later decisions.Īs soon as Katie Greenbriar returns home from her travels in Europe, it’s clear something’s not right at the family household: her parents and sister are nowhere to be seen and moving boxes populate the lobby, causing usual home decorations and paraphernalia to suddenly take on unlikely significance. As your character is entirely silent, you’re never subjected to an internal monologue overtly explaining family photos and other remnants from C.W. How much you find out about Hunrath and its absent citizens actually depends on your willingness to scour each diverse world for secrets or information that are not just exposition, but clues to drive you towards another world. Shacks, shops and grand halls – brought to life with breathtaking graphics – hint at a complex social structure we may never fully understand.īrought to us by the creative minds of Myst, this spiritual successor to the aforementioned classic tells a story that you will barely realize is unfolding until journal entries and recordings come together in a thoroughly non-linear narrative. For a game that’s relatively reliant on its story, nothing is rammed down your throat with just the brother’s broad theorizing and discoverable documents shedding light on the possible reasons behind such a large-scale battle. Each part of Henry Avery and Thomas Tew’s tropical settlement is meticulously crafted with big and small details about a possible uprising just waiting to be investigated. Naughty Dog’s Uncharted series is often compared to a Hollywood movie, yet as Nate and Sam discover the ruins of pirate utopia Libertalia, gaming shows it can surpass what conventional cinema can achieve. ![]() Unlike Chris Redfield’s boulder punching exploits, the early games have a restraint that never closes any avenue of story interpretation. There’s so much detail in fact that some intriguing elements added by developers are, while contributing to an overall feel, inconsequential compared to unexplained happenings of the outbreak that are often central to the game’s puzzles. ![]() You explore these environments with limited capabilities and through disorienting camera angles, adding to an atmosphere of unsettling desperation that was quite an achievement during the infancy of 3D games. As it’s the end of the world, some typical methods of imparting information can’t be employed, so set pieces like a pill bottle next to a corpse give you enticing snippets to interpret as you wish.Ĭapcom’s survival horror series may have lost some of its subtlety when it moved into action-heavy territory, but early in its life, Resident Evil had some of the most detailed, believable worlds in gaming. As is common for the genre, the narrative is left intentionally vague with desperate wall scrawlings from other survivors appropriately being used instead of exposition-heavy cutscenes. While these design features may be supported by audio logs or journal entries, on their own they may just be a hint or indication to the occurrence of something rather more complex.Īt first glance Valve’s co-op zombie shooter might simply seem like an endless slaughter of undead hordes – it certainly can be if you want it to be – but for those who are happy to take a bit of time to absorb the desolate, post-apocalyptic surroundings, you’ll find inferences to a story that many critics thought was absent. Welcome to and today we’ll be counting down our picks for the Top 10 Games With Environmental Storytelling.įor this list, we take a look at games that use elements of level design to tell the player about events that happened before you arrived there or to further fill out the world around you. Top 10 Games With Environmental StorytellingĮxposition isn’t the only way you can get information across.
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